AI Insights · Timothy · April 2024
Top 5 Solitaire Games on iOS in Croatia: Q1 2024
Discover the performance trends of the top 5 Solitaire games on iOS in Croatia during the first quarter of 2024, including downloads, revenue, and active users.
During the first quarter of 2024, the top 5 Solitaire games on the iOS platform in Croatia showcased varied performance metrics in terms of downloads, revenue, and active users. Below is a detailed look at each game's performance based on data from Sensor Tower.
Solitaire – Classic Card Games from Easybrain Ltd experienced significant fluctuations in weekly revenue, peaking at around $25 in the week of January 22 and $22 in the final week of March. Weekly downloads showed a steady range from 91 to 179, with a notable increase to 175 during the week of January 22. The active user base remained relatively stable, starting at 1.9K in early January and hovering around 2K throughout the quarter.
Solitaire Grand Harvest by Supertreat demonstrated strong revenue performance, with weekly earnings reaching approximately $1.9K in early February and maintaining a high of $1.8K in late January. Download numbers varied, with a peak of 118 in the week of February 5. Active users grew from 210 in early January to 280 by early March, indicating a solid user engagement.
Solitaire from MobilityWare saw a consistent increase in revenue, peaking at $32 in late January and ending March at $28. Weekly downloads peaked at 84 in mid-March, while active users remained robust, starting at 17.4K in early January and reaching a high of 19.1K in mid-March.
Solitaire: Play Classic Cards by Tripledot Studios did not generate any revenue during the quarter. However, the game saw a steady download trend, peaking at 73 in mid-February. Active users increased from 115 in early January to 144 by mid-February, indicating a growing user base despite the lack of revenue generation.
Spider Solitaire – Card Games from Easybrain Ltd had minimal revenue with a peak of $18 in early March. Downloads were relatively stable, ranging from 33 to 57 throughout the quarter. Active users showed a positive trend, starting at 455 in early January and reaching 580 by mid-March.
For more detailed insights and comprehensive data on the performance of these games, visit Sensor Tower.